recent neogeo games have bee shouldtoarcade
if you wantplay them.
fixed kof2kndrom (seems that only i had that rom)
addedadditional sengoku3 romset for the new(it's not
clear what's the correct one).
nd romsetslonger use the encrypted p roms, they are
fully decrypted.
general
addedoptionauto switchfullscreen after loading a rom (misc menu)
corrected nebulaconfig loopingthe options screen.
2.17
pgm
improved sound emulation:
volume shouldcorrect (or almost) now.
note pitch improved.
fixed missing backgrounda kov stage.
addedoptioncapture the current musica file
to loadin jukebox (pzm files).
calendardisabled when playrecordin
will (should :)) avoid desyncs.
cps2
fixed some finish specials being wrongthe bottom of
manhattan stagemshvsf.
cps1
fixed missing helicopters and buildingscawing.
neogeo
fixed (again) sengoku3 decrypted driver.
fixed irritating maz can use the mouse to
move the rod (this game cabi has a trackball).
fixed missing 2 linesthe bottomthe screengames
using rasters (most noticeablemslug2, galaxyf, mosyougi)
general
added some language translations (italian, korean, chinese, dutch)
fixed 50% scanlines640x480
added a “step frame“ buttonthe shot factories (window mode)
added some force feedback tablesiron man.
added a small skin optionthe windowe png file in
the skins folder willrandomly chosen and displayedthe
nebula windowstartup whengameloaded.
important!! i've received a lotmails asking about ,
and those are the neogeo bios and must be
zippeda file named the roms folder (or any roms
folder you have configured).
2.16
pgm
z80fully emulated, that means, correct sounds and music
i sound chip emulationnot 100% accurate so
some notesmusic ar've addedoptiondisable
the musicthe options menu.
fixed savestateskov games.(old savestates will still not
work, only new ones willcorrect).
fixed text layer position being wrong1 line.
added shot factory (f8)
cps2
fixed a palette sync problem that caused partthe charlie
stagesfa2 flash outsync.
scanlines640x480 are now correct (again). usestretch go
get them correctly.
neogeo
fixed sengoku3 decrypted driver.
general
added language switch for the menus (check the
filethe skins dir for a template for translation)
2.15a
pgm
fixed knightsvalour missing platform and bridgessome
stages.
somematch mame names
sango1 -> kov
sango1_5 -> kov115
sango1_9 -> kovplus
orlegend -> orlegend (the same)
orleg112 -> orlegnde
orleg12e -> orlegndc
fixed china and taiwan regions swappedkov
neogeo
fixed savage reignrom crc
added sengoku3 and zupapa neogeo drivers.
general
pgm resolutionvery wide,if it's cutthe
screen, play a bit with stretch options till you can
getfitting.
2.15
pgm
added knightsvalour and knightsvalour plus
(see for the correct roms crc and sizes).
special thanksbillyjr for his helpget this
game running.
added soun, it's not plete emulation, but
it's enoughget sound sfx works and some
sounds maywrong.
added region switchorlegend and kov
fixed orlegend crashes.
note: pgm games have a very wide resolution so
double size modes (scanlines and most image enhancement
modes) require resolutions higher than 800x600work
properly withstretch.
general
fixed play crashing with konami and pgm games.
2.14b
cps1
fixed wrong layer offsetssf2yyc and kouryu (=blackbelt?) that
appeared duethe new timing.
fixed quiz and dragons usa gfx problems
fixed sound problemsadpcm audio (oops,fault, i
left some test code inside).
general
fixed nebula hanginga window when exiting a game
in the classic gui.
fixed the video menu crashthere aretransparency tables in
the config folder.
2.14a
cps1
fixed loopssome drivers (cworld2j, qad and qtono2)
that were causing the rom scanning crash
2.13a
neogeo
fixed spinmasters gfx errorsthe bottom lines (raster bug)
cps1
added sf2 kouryu driver
cps2
improvedmakes ssf2t/ssf2x smoother.
fixed ssf2x driver (no more gfxsound problems)
pgm
fixed crashing after a few minutes playing.
general
added superscale blitter (similara *scale blitter
of other cps2 emu :)).looks great and it's very
fast (if not the fastest) image enhancemen source included.
the best blitternebula withoutonly works
in 16-bit desktop modes.
added auto-tra will make flickering objects
and meshes bee transparent withou 50% frame blend
blitterno longe sprite transparencies,
this will cause a performance hit,better don't enable it
if you have a slow puter.
fixed full interpolation mode.
2.13
neogeo
improved raster effects emulation.
most games are correct now, and others
have been greatly improved:
mosyougi title
ssidekicks pitch (still not 100% correct but
heh,least you can see it)
samsho3 “3d“ floor effects
wheroes floors
karnovr floors
mslug3 last boss red sky distortion
galaxyfight better alignment
cps2
added latest cps2shock releases
fixed wrong layer priosnwarr character
selection screen.
konami & cps1
fixed music speed that was wrongsome games.
pgm
optimized sprite drawing (more than twice
faster nowsome critical parts)
fixed sprite shrinking
added sprite zooming
added linescroll (orlegend stage 4 and 6)
fixed some missing sprites (clipping problems)
main cpurunningthe correct speed now
general
added dsp plugins support (including a dsp
wrapper for winam's still beta
socareful, and don't change the plugin
while a gamerunning)
the file has been update with the
dsp plugin interface.
force feedback supportdisabledi'm
improving(and it's still not finished :
2.12
cps1
fixed dynasty wars romset names
fixed sprites disappearing.
neogeo
fixed mslug3nd romset.
general
fixed scanlines when using 640x480.
2.11
konami
added bucky o'hare
fixed zooming.
fixed some sprite gfx problems (2nd level boss
in moo)
cps2
if you are only seeing 2 buttonscps2 games
delet file for that gamethe
config folder.
cps1
added sf2 yyc hack
neogeo
in the romdata folder you'll find a
file called delete the
and renam.dat
to use the new mame rom names.
it's a good momentremember that if
you have nebula reporting missing
or , you'll needput
the file (bios)a roms
directory (folder).
general
fixed vertical games not displaying anything.
2.1
konami
mooooo!!
bug fixes
fixed old gui crashingstart
fixed title bar corruption
fixed aspect ratio with keep aspect option
fixed vertical games32 bits desktop.
fixed ingame menu letters when usingbit
color depth
fixed xmvsf crashstart bug.
added shot displayrom list when moving
with arrow keys
added a switchfullscreen optionthe
video menu,some people didn't know how
to switchfullscreen (alt-enter)
added many transparenc to
darksoul, bad_crc, razoola, kyo_99 and
ken_masters.
some things i fotmentionthe readme:
-use the old gui, you can also launch:
-classic (-windowyou want to
runin a window))
- you can clickthe column namesthe rom list
to sort the list using that column.
2.0
general
lotschangesthis version, but the most
noticeable ohe new window mode
gui (you can still use the old gui). note that
the window mode will workin systems withbpp
desktop color depthbut only hardware blit will work.
if nebula runs very very slow, try disabling stretch and
switchingsystem memory allocation.
duethe big amountchanges i'd remend
that you read all the docs.
some keys behave differentlywindow mode gui
check the general doc.
major rewritethe mai systems
emulation have experienced a speedup and
the memory requirements have been lowered
a lot.
new shots factories, that allows changing almost
every parameter/, read the doc about
this.
new macro code, that allows macroswork without
knowing the character addresses and also adds
“global“ macros that canused with any character
(read macros documentation).
neogeo
added 4-point interpolation for delta-t samples.
added a decryption progress indication for
latest (encrypted gfx) games.